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Comment: update content - event remarks re: union (for consistency); camelcase; button params
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Comment: minor change for consistency
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[[SDL_MouseMotionEvent]] is a member of the [[SDL_Event]] structure and is used when an event of type SDL_MOUSEMOTION is reported. You would access it through the event's `motion` field. [[SDL_MouseMotionEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_MOUSEMOTION is reported. You would access it through the event's `motion` field.

SDL_MouseMotionEvent

A structure that contains mouse motion event information.

Data Fields

Uint32

type

the event type; SDL_MOUSEMOTION

Uint32

windowID

the window with mouse focus, if any

Uint8

state

the state of the button; see Remarks for details

int

x

X coordinate, relative to window

int

y

Y coordinate, relative to window

int

xrel

relative motion in the X direction

int

yrel

relative motion in the Y direction

Code Examples

You can add your code example here

Remarks

SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported. You would access it through the event's motion field.

An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called.

state is an 8-bit button bitmask of the current button state and is the same as that returned by SDL_GetMouseState(). You can test different buttons by using the following masks:

SDL_BUTTON_LMASK

SDL_BUTTON_MMASK

SDL_BUTTON_RMASK

SDL_BUTTON_X1MASK

SDL_BUTTON_X2MASK

Relative motion is stored in xrel and yrel and is relative to the last motion event. If relative mouse mode is enabled with SDL_SetRelativeMouseMode(), then the mouse will give relative motion events even when the cursor reaches the edge of the screen.


CategoryStruct, CategoryEvents

None: SDL_MouseMotionEvent (last edited 2013-09-05 20:20:21 by PhilippWiesemann)

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