Wiki Page Content

Differences between revisions 16 and 17
Revision 16 as of 2011-05-01 04:27:22
Size: 1939
Editor: SheenaSmith
Comment: minor change for consistency
Revision 17 as of 2013-04-20 05:25:56
Size: 2266
Comment: add 'which' field
Deletions are marked like this. Additions are marked like this.
Line 12: Line 12:
||Uint32||'''which'''||the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details||
Line 36: Line 37:
'''which''' may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles [[SDL_TouchFingerEvent]].

SDL_MouseMotionEvent

A structure that contains mouse motion event information.

Data Fields

Uint32

type

the event type; SDL_MOUSEMOTION

Uint32

windowID

the window with mouse focus, if any

Uint32

which

the mouse instance id, or SDL_TOUCH_MOUSEID; see Remarks for details

Uint8

state

the state of the button; see Remarks for details

int

x

X coordinate, relative to window

int

y

Y coordinate, relative to window

int

xrel

relative motion in the X direction

int

yrel

relative motion in the Y direction

Code Examples

You can add your code example here

Remarks

SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported. You would access it through the event's motion field.

An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called.

state is an 8-bit button bitmask of the current button state and is the same as that returned by SDL_GetMouseState(). You can test different buttons by using the following masks:

SDL_BUTTON_LMASK

SDL_BUTTON_MMASK

SDL_BUTTON_RMASK

SDL_BUTTON_X1MASK

SDL_BUTTON_X2MASK

which may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles SDL_TouchFingerEvent.

Relative motion is stored in xrel and yrel and is relative to the last motion event. If relative mouse mode is enabled with SDL_SetRelativeMouseMode(), then the mouse will give relative motion events even when the cursor reaches the edge of the screen.


CategoryStruct, CategoryEvents

None: SDL_MouseMotionEvent (last edited 2013-09-05 20:20:21 by PhilippWiesemann)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit