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Differences between revisions 17 and 18
Revision 17 as of 2013-04-20 05:25:56
Size: 2266
Comment: add 'which' field
Revision 18 as of 2013-06-12 21:16:26
Size: 2279
Comment: Updated types to match SDL_events.h.
Deletions are marked like this. Additions are marked like this.
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||Uint8||'''state'''||the state of the button; see [[#Remarks|Remarks]] for details||
||int||'''x'''||X coordinate, relative to window||
||int||'''y'''||Y coordinate, relative to window||
||int||'''xrel'''||relative motion in the X direction||
||int||'''yrel'''||relative motion in the Y direction||
||Uint32||'''state'''||the state of the button; see [[#Remarks|Remarks]] for details||
||Sint32||'''x'''||X coordinate, relative to window||
||Sint32||'''y'''||Y coordinate, relative to window||
||Sint32||'''xrel'''||relative motion in the X direction||
||Sint32||'''yrel'''||relative motion in the Y direction||
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'''state''' is an 8-bit button bitmask of the current button state and is the same as that returned by [[SDL_GetMouseState]](). You can test different buttons by using the following masks: '''state''' is a 32-bit button bitmask of the current button state and is the same as that returned by [[SDL_GetMouseState]](). You can test different buttons by using the following masks:

SDL_MouseMotionEvent

A structure that contains mouse motion event information.

Data Fields

Uint32

type

the event type; SDL_MOUSEMOTION

Uint32

windowID

the window with mouse focus, if any

Uint32

which

the mouse instance id, or SDL_TOUCH_MOUSEID; see Remarks for details

Uint32

state

the state of the button; see Remarks for details

Sint32

x

X coordinate, relative to window

Sint32

y

Y coordinate, relative to window

Sint32

xrel

relative motion in the X direction

Sint32

yrel

relative motion in the Y direction

Code Examples

You can add your code example here

Remarks

SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported. You would access it through the event's motion field.

An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called.

state is a 32-bit button bitmask of the current button state and is the same as that returned by SDL_GetMouseState(). You can test different buttons by using the following masks:

SDL_BUTTON_LMASK

SDL_BUTTON_MMASK

SDL_BUTTON_RMASK

SDL_BUTTON_X1MASK

SDL_BUTTON_X2MASK

which may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles SDL_TouchFingerEvent.

Relative motion is stored in xrel and yrel and is relative to the last motion event. If relative mouse mode is enabled with SDL_SetRelativeMouseMode(), then the mouse will give relative motion events even when the cursor reaches the edge of the screen.


CategoryStruct, CategoryEvents

None: SDL_MouseMotionEvent (last edited 2013-09-05 20:20:21 by PhilippWiesemann)

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