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| ''You can add useful comments here'' | <<Color2(green,The following was taken from the old 1.2 wiki and may not be applicable to 1.3.)>> [[SDL_MouseMotionEvent]]() is a member of the [[SDL_Event]] union and is used when an event of type SDL_MOUSEMOTION is reported. Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when [[SDL_WarpMouse^InWindow^???]]() is called. Both the absolute ('''x''' and '''y''') and relative ('''xrel''' and '''yrel''') coordinates are reported along with the current button states ('''state'''). The button state can be interpreted using the SDL_BUTTON macro (see [[SDL_GetMouseState]]()). If the cursor is hidden ([[SDL_ShowCursor]](0)) and the input is grabbed (SDL_WM_!GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes. <<Color2(green,There are currently no pages for SDL_!WarpMouse or SDL_WM_!GrabInput. Do they still exist in 1.3? Is [[SDL_WarpMouseInWindow]] the appropriate replacement for SDL_!WarpMouse? If it is should it be listed in RFs also?)>> |
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DRAFT |
SDL_MouseMotionEvent
A structure that contains mouse motion event structure information (event.motion.*).
Data Fields
Uint8 |
type |
SDL_MOUSEMOTION |
Uint32 |
windowID |
the window with mouse focus, if any |
Uint8 |
which |
the mouse device index |
Uint8 |
state |
the current button state |
int |
x |
x coordinate, relative to window |
int |
y |
y coordinate, relative to window |
int |
z |
z coordinate, for future use |
int |
pressure |
pressure reported by tablets |
int |
pressure_max |
maximum value of the pressure reported by the device |
int |
pressure_min |
minimum value of the pressure reported by the device |
int |
rotation |
for future use |
int |
tilt_x |
for future use |
int |
tilt_y |
for future use |
int |
cursor |
the cursor being used in the event |
int |
xrel |
the relative motion in the X direction |
int |
yrel |
the relative motion in the Y direction |
Code Examples
You can add your code example here
Remarks
green
SDL_MouseMotionEvent() is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse^InWindow^???() is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState()).
If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes.
green
