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[[CategoryStruct]], [[CategoryEventsStruct]] [[CategoryStruct]], [[CategoryEvents]]

DRAFT

SDL_MouseMotionEvent

A structure that contains mouse motion event structure information (event.motion.*).

Data Fields

Uint32

type

SDL_MOUSEMOTION

Uint32

windowID

the window with mouse focus, if any

Uint8

state

the current button state

Uint8

padding1

Uint8

padding2

Uint8

padding3

int

x

X coordinate, relative to window

int

y

Y coordinate, relative to window

int

xrel

the relative motion in the X direction

int

yrel

the relative motion in the Y direction

Code Examples

You can add your code example here

Remarks

green

SDL_MouseMotionEvent() is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported.

  • Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse^InWindow^???() is called. Both the absolute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState()).

If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes.

green


CategoryStruct, CategoryEvents

None: SDL_MouseMotionEvent (last edited 2013-09-05 20:20:21 by PhilippWiesemann)

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