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''You can add useful comments here'' *<<BR>>Each pixel in an 8-bit surface is an index into the '''colors''' field of the [[SDL_Palette]] structure stored in [[SDL_PixelFormat]]. An [[SDL_Palette]] should never need to be created manually. It is automatically created when SDL allocates an [[SDL_PixelFormat]] for a surface. The '''colors''' values of an [[SDL_Surface]]'s palette can be set with [[SDL_SetColors]]().

<<Color2(green,Is SDL_!SetColors now SDL_SetPaletteColors?)>><<BR>>*

SDL_Palette

A structure that contains palette information.

Data Fields

int

ncolors

the number of colors in the palette

SDL_Color*

colors

an array of colors in the palette

int

refcount

reference count (internal use)

SDL_PaletteWatch*

watch

a list of callbacks called when this palette has changed (internal use)

Code Examples

You can add your code example here

Remarks

*
Each pixel in an 8-bit surface is an index into the colors field of the SDL_Palette structure stored in SDL_PixelFormat. An SDL_Palette should never need to be created manually. It is automatically created when SDL allocates an SDL_PixelFormat for a surface. The colors values of an SDL_Surface's palette can be set with SDL_SetColors().

green


*


CategoryStruct

None: SDL_Palette (last edited 2014-09-22 17:28:04 by PhilippWiesemann)

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