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| This function is a legacy means of unlocking the audio device. New programs might want to use [[SDL_UnlockAudioDevice]]() instead. | This function is a legacy means of unlocking the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead. |
SDL_PauseAudio
This function is a legacy means of unlocking the audio device. New programs might want to use SDL_PauseAudioDevice() instead.
Syntax
void SDL_PauseAudio(int pause_on)
Function Parameters
pause_on |
non-zero to pause, 0 to unpause |
Code Examples
SDL_PauseAudio(1); // audio callback is stopped when this returns.
SDL_Delay(5000); // audio device plays silence for 5 seconds
SDL_PauseAudio(0); // audio callback starts running again.
Remarks
This function is equivalent to calling
SDL_PauseAudioDevice(1, pause_on);
and is only useful if you used the legacy SDL_OpenAudio() function.
