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Revision 8 as of 2013-08-08 00:32:28
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Editor: RyanGordon
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Revision 9 as of 2013-08-12 05:39:33
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Editor: RyanGordon
Comment: cut/paste mistak
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This function is a legacy means of unlocking the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead. This function is a legacy means of pausing the audio device. New programs might want to use [[SDL_PauseAudioDevice]]() instead.

SDL_PauseAudio

This function is a legacy means of pausing the audio device. New programs might want to use SDL_PauseAudioDevice() instead.

Syntax

void SDL_PauseAudio(int pause_on)

Function Parameters

pause_on

non-zero to pause, 0 to unpause

Code Examples

SDL_PauseAudio(1);  // audio callback is stopped when this returns.
SDL_Delay(5000);  // audio device plays silence for 5 seconds
SDL_PauseAudio(0);  // audio callback starts running again.

Remarks

This function is equivalent to calling

SDL_PauseAudioDevice(1, pause_on);

and is only useful if you used the legacy SDL_OpenAudio() function.


CategoryAPI, CategoryAudio

None: SDL_PauseAudio (last edited 2013-08-12 05:39:33 by RyanGordon)

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