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| A structure that defines a point. | A structure that defines a two dimensional point. |
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| You can add your code example here | // Example program: // Using SDL_Point in some places of your code #include "SDL.h" #include <stdio.h> int main(int argc, char *argv[]){ SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 SDL_Point window_position = { // Position of window SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED }; SDL_Point window_size = {640, 480}; // Size of window SDL_Point mouse_position; // Mouse position coord's // Create an application window with the following settings: SDL_Window *window = SDL_CreateWindow( "SDL_Point usage", // window title window_position.x, // initial x position window_position.y, // initial y position window_size.x, // width, in pixels window_size.y, // height, in pixels SDL_WINDOW_OPENGL // flags - see below ); // Check that the window was successfully made if(window == NULL){ printf("Could not create window: %s\n", SDL_GetError()); return 1; } SDL_GetMouseState( // Sets mouse_position to... &mouse_position.x, // ...mouse arrow coord's on window &mouse_position.y ); printf("Mouse position: x=%i y=%i\n", // Print mouse position mouse_position.x, mouse_position.y ); // Close and destroy the window SDL_DestroyWindow(window); // Clean up SDL_Quit(); return 0; } |
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An [[SDL_Point]] defines single two dimensional point. It can be used not only for points, but also for size. [[SDL_Point]] is used by [[SDL_EnclosePoints]]() to check if array of points is inside rectangle ([[SDL_Rect]]). You can also make your own functions usign [[SDL_Point]] to simplify your code, it's very helpful. |
SDL_Point
A structure that defines a two dimensional point.
Data Fields
int |
x |
the x coordinate of the point |
int |
y |
the y coordinate of the point |
Code Examples
// Example program:
// Using SDL_Point in some places of your code
#include "SDL.h"
#include <stdio.h>
int main(int argc, char *argv[]){
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
SDL_Point window_position = { // Position of window
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED
};
SDL_Point window_size = {640, 480}; // Size of window
SDL_Point mouse_position; // Mouse position coord's
// Create an application window with the following settings:
SDL_Window *window = SDL_CreateWindow(
"SDL_Point usage", // window title
window_position.x, // initial x position
window_position.y, // initial y position
window_size.x, // width, in pixels
window_size.y, // height, in pixels
SDL_WINDOW_OPENGL // flags - see below
);
// Check that the window was successfully made
if(window == NULL){
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
SDL_GetMouseState( // Sets mouse_position to...
&mouse_position.x, // ...mouse arrow coord's on window
&mouse_position.y
);
printf("Mouse position: x=%i y=%i\n", // Print mouse position
mouse_position.x, mouse_position.y
);
// Close and destroy the window
SDL_DestroyWindow(window);
// Clean up
SDL_Quit();
return 0;
}
Remarks
An SDL_Point defines single two dimensional point. It can be used not only for points, but also for size. SDL_Point is used by SDL_EnclosePoints() to check if array of points is inside rectangle (SDL_Rect). You can also make your own functions usign SDL_Point to simplify your code, it's very helpful.
Related Structures
