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Returns 1 on success, 0 if the event was filtered, or -1 if the event queue was full or there was some other error; call [[SDL_GetError]]() for more information. Returns 1 on success, 0 if the event was filtered, or a negative error code on failure; call [[SDL_GetError]]() for more information.

<<Color2(purple,If the event queue was full it returns -1.)>>

DRAFT

SDL_PushEvent

Use this function to add an event to the event queue.

Syntax

int SDL_PushEvent(SDL_Event* event)

Function Parameters

event

a pointer to the [[SDL_Event]] to be added to the queue

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Return Value

Returns 1 on success, 0 if the event was filtered, or a negative error code on failure; call SDL_GetError() for more information.

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Code Examples

You can add your code example here

Remarks

*The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after SDL_PushEvent() returns.

Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.

This function is thread safe, and can be called from other threads safely. *

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  • typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);

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CategoryAPI, CategoryEvents

None: SDL_PushEvent (last edited 2015-07-31 19:27:19 by PhilippWiesemann)

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