Results 1 - 12 of 12 results out of about 6839 pages. (3.39 seconds)
- SDL_PushEvent . . . 6 matches
- ...
= SDL_PushEvent =
Use this function to add an event to the event queue.
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
int SDL_PushEvent(SDL_Event* event)
}}}
== Funct...
- SDL_UserEvent . . . 3 matches
- ...event_code;
event.user.data1 = significant_data;
event.user.data2 = 0;
SDL_PushEvent(&event);
}
}}}
== Remarks ==
[[SDL_UserEvent]] is in the '''user''' member of the...
- SDL_Event . . . 3 matches
- ... events onto the event queue and so use it as a two-way communication path. Both [[SDL_PushEvent]]() and [[SDL_PeepEvents]]() allow you to place events onto the event queue. This ...
- SDL_SetEventFilter . . . 2 matches
- ...ld use [[SDL_AddEventWatch]]() instead.
Note: Events pushed onto the queue with [[SDL_PushEvent]]() get passed through the event filter, but events pushed onto the queue with [[S...
- SDL_RegisterEvents . . . 1 match
- ...FFFFFF), but is clearer to write.
== Version ==
This function is available since SDL 2.0.0.
== Related Functions ==
.[[SDL_PushEvent]]
----
[[CategoryAPI]], [[CategoryEvents]]...
- SDL_PollEvent . . . 1 match
- ...posted.
== Related Functions ==
.[[SDL_GetEventFilter]]
.[[SDL_PeepEvents]]
.[[SDL_PushEvent]]
.[[SDL_SetEventFilter]]
.[[SDL_WaitEvent]]
.[[SDL_WaitEventTimeout]]
----
[[...
- SDL_PeepEvents . . . 1 match
- ...y to be filtered when you call [[SDL_PeepEvents]]().
== Related Functions ==
. [[SDL_PollEvent]]
. [[SDL_PumpEvents]]
. [[SDL_PushEvent]]
----
[[CategoryAPI]], CategoryEvents...
- SDL_AddEventWatch . . . 1 match
- ... event poll.
Note: the callback is called for events posted by the user through [[SDL_PushEvent]](), but not for disabled events, nor for events by a filter callback set with [[S...
- MigrationGuide . . . 1 match
- ...SetRelativeMouseMode(SDL_TRUE);
}}}
...and SDL does the rest.
=== Events ===
[[SDL_PushEvent]]() now returns `1` on success instead of `0`.
Events mask are now specified usin...
- GuiaDeMigracion . . . 1 match
- ...elativeMouseMode(SDL_TRUE);
}}}
... y SDL se ocupa del resto.
=== Eventos ===
[[SDL_PushEvent]]() ahora retorna 1 en caso de éxito en vez de 0.
Las máscaras de evento ahora se...
- CategoryEvents . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= Event Handling =
'''Include File(s):''' [[http://hg.libsdl.org/SDL/file/default/include/SDL...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
<<FullSearchCached(category:Catego...
