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⇤ ← Revision 1 as of 2010-05-09 06:22:14
Size: 915
Comment: create page, add content (Wed Mar 10 ver; changeset 4428)
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Size: 914
Comment: minor correction
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| Deletions are marked like this. | Additions are marked like this. |
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| void SDL_QuitSubSystem(Uint32 flags); | void SDL_QuitSubSystem(Uint32 flags) |
DRAFT |
SDL_QuitSubSystem
Use this function to clean up quit specific SDL subsystems.
Contents
Syntax
void SDL_QuitSubSystem(Uint32 flags)
Function Parameters
Code Examples
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Remarks
These are the flags which may be passed to SDL_QuitSubSystem() and may be OR'd together to quit multiple subsystems simultaneously.
Include: Nothing found for "== Return Value =="!
SDL_INIT_TIMER |
timer subsystem |
SDL_INIT_AUDIO |
audio subsystem |
SDL_INIT_VIDEO |
video subsystem; automatically initializes the events subsystem |
SDL_INIT_JOYSTICK |
joystick subsystem; automatically initializes the events subsystem |
SDL_INIT_HAPTIC |
haptic (force feedback) subsystem |
SDL_INIT_GAMECONTROLLER |
controller subsystem; automatically initializes the joystick subsystem |
SDL_INIT_EVENTS |
events subsystem |
SDL_INIT_EVERYTHING |
all of the above subsystems |
SDL_INIT_NOPARACHUTE |
compatibility; this flag is ignored |
If you want to initialize subsystems separately you would call SDL_Init(0) followed by SDL_InitSubSystem() with the desired subsystem flag.
Related Functions
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