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        // Initialize SDL.         /* Initialize SDL. */
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        // Create the window where we will draw.         /* Create the window where we will draw. */
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        // We must call SDL_CreateRenderer in order for draw calls to affect this window.         /* We must call SDL_CreateRenderer in order for draw calls to affect this window. */
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        // Select the color for drawing. It is set to red here.         /* Select the color for drawing. It is set to red here. */
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        // Clear the entire screen to our selected color.         /* Clear the entire screen to our selected color. */
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        // Up until now everything was drawn behind the scenes.
        // This will show the new, red contents of the window.
        /* Up until now everything was drawn behind the scenes.
           This will show the new, red contents of the window. */
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        // Give us time to see the window.         /* Give us time to see the window. */
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        // Always be sure to clean up         /* Always be sure to clean up */
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SDL_RenderClear

Use this function to clear the current rendering target with the drawing color.

Syntax

int SDL_RenderClear(SDL_Renderer* renderer)

Function Parameters

renderer

the rendering context

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

#include "SDL.h"

int main(int argc, char* argv[])
{
        SDL_Window* window;
        SDL_Renderer* renderer;

        /* Initialize SDL. */
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
                return 1;

        /* Create the window where we will draw. */
        window = SDL_CreateWindow("SDL_RenderClear",
                        SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
                        512, 512,
                        0);

        /* We must call SDL_CreateRenderer in order for draw calls to affect this window. */
        renderer = SDL_CreateRenderer(window, -1, 0);

        /* Select the color for drawing. It is set to red here. */
        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);

        /* Clear the entire screen to our selected color. */
        SDL_RenderClear(renderer);

        /* Up until now everything was drawn behind the scenes.
           This will show the new, red contents of the window. */
        SDL_RenderPresent(renderer);

        /* Give us time to see the window. */
        SDL_Delay(5000);

        /* Always be sure to clean up */
        SDL_Quit();
        return 0;
}

Remarks

This function clears the entire rendering target, ignoring the viewport and the clip rectangle.

Version

This function is available since SDL 2.0.0.


CategoryAPI, CategoryRender

None: SDL_RenderClear (last edited 2016-10-08 22:48:20 by PhilippWiesemann)

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