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Size: 1615
Comment: Added renderer instance to example code
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Size: 1848
Comment: Fixed variable declaration for C syntax
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| Deletions are marked like this. | Additions are marked like this. |
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| #include <SDL/SDL.h> | #include "SDL.h" |
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| int main(int argc, char** argv) | int main(int argc, char* argv[]) |
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| // Initialize SDL. if (SDL_Init(SDL_INIT_VIDEO) < 0) return 1; // Create the window were we will draw. SDL_Window* window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 512, 512, SDL_WINDOW_SHOWN); // We must call SDL_CreateRenderer in order for draw calls to affect this window. SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0); // Select the color for drawing. It is set to red here. SDL_SetRenderDrawColor(renderer, 255, 0, 0, 0); // Clear the entire screen to our selected color. SDL_RenderClear(renderer); // Up until now everything was drawn behind the scenes. // This will show the new, red contents of the window. SDL_RenderPresent(renderer); // Give us time to see the window. SDL_Delay(5000); // Always be sure to clean up SDL_Quit(); return 0; |
SDL_Window* window; SDL_Renderer* renderer; // Initialize SDL. if (SDL_Init(SDL_INIT_VIDEO) < 0) return 1; // Create the window where we will draw. window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 512, 512, SDL_WINDOW_SHOWN); // We must call SDL_CreateRenderer in order for draw calls to affect this window. renderer = SDL_CreateRenderer(window, -1, 0); // Select the color for drawing. It is set to red here. SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // Clear the entire screen to our selected color. SDL_RenderClear(renderer); // Up until now everything was drawn behind the scenes. // This will show the new, red contents of the window. SDL_RenderPresent(renderer); // Give us time to see the window. SDL_Delay(5000); // Always be sure to clean up SDL_Quit(); return 0; |
SDL_RenderClear
Use this function to clear the current rendering target with the drawing color.
Contents
Syntax
int SDL_RenderClear(SDL_Renderer* renderer)
Function Parameters
renderer |
the rendering context |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
#include "SDL.h"
int main(int argc, char* argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
// Initialize SDL.
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return 1;
// Create the window where we will draw.
window = SDL_CreateWindow("SDL_RenderClear",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
512, 512,
SDL_WINDOW_SHOWN);
// We must call SDL_CreateRenderer in order for draw calls to affect this window.
renderer = SDL_CreateRenderer(window, -1, 0);
// Select the color for drawing. It is set to red here.
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// Clear the entire screen to our selected color.
SDL_RenderClear(renderer);
// Up until now everything was drawn behind the scenes.
// This will show the new, red contents of the window.
SDL_RenderPresent(renderer);
// Give us time to see the window.
SDL_Delay(5000);
// Always be sure to clean up
SDL_Quit();
return 0;
}
Remarks
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