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| Deletions are marked like this. | Additions are marked like this. |
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| ||'''textureID'''||the source texture; see [[#textureID|Remarks]] for details|| | ||'''textureID'''||the source texture; see [[#Remarks|Remarks]] for details|| |
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| The texture is blended with the destination based on the blend mode set with [[SDL_SetTextureBlendMode]](). <<Anchor(textureID)>> The texture channel modulation is provided by the enumeration [[SDL_TextureModulate]] using these flags: <<Include(SDL_TextureModulate, , , from="== Values ==", to="== Code Examples ==")>> |
The texture is blended with the destination based on its blend mode set with [[SDL_SetTextureBlendMode]](). The texture, color, or alpha is affected based on the channel modulation set by [[SDL_SetTextureColorMod]]() and [[SDL_SetTextureAlphaMod]](). |
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| .[[SDL_SetTextureAlphaMod]] | |
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| .[[SDL_SetTextureColorMod]] |
SDL_RenderCopy
Use this function to copy a portion of the texture to the current rendering target.
Contents
Syntax
int SDL_RenderCopy(SDL_TextureID textureID,
const SDL_Rect* srcrect,
const SDL_Rect* dstrect)
Function Parameters
textureID |
the source texture; see Remarks for details |
srcrect |
a pointer to the source rectangle, or NULL for the entire texture |
dstrect |
a pointer to the destination rectangle, or NULL for the entire rendering target |
Return Value
Returns 0 on success, or -1 if there is no rendering context current or the driver doesn't support the requested operation; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture, color, or alpha is affected based on the channel modulation set by SDL_SetTextureColorMod() and SDL_SetTextureAlphaMod().
