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SDL Wiki

SDL_RenderCopyF

Copy a portion of the texture to the current rendering target at subpixel precision.

Syntax

int SDL_RenderCopyF(SDL_Renderer * renderer,
                    SDL_Texture * texture,
                    const SDL_Rect * srcrect,
                    const SDL_FRect * dstrect);

Function Parameters

renderer

The renderer which should copy parts of a texture.

texture

The source texture.

srcrect

A pointer to the source rectangle, or NULL for the entire texture.

dstrect

A pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

Return 0 on success, or -1 on error


CategoryAPI, CategoryRender


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