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| Deletions are marked like this. | Additions are marked like this. |
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| = SDL_RenderLine = | = SDL_RenderDrawLine = |
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| int SDL_RenderLine(int x1, int y1, int x2, int y2) |
int SDL_RenderDrawLine(int x1, int y1, int x2, int y2) |
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| .[[SDL_RenderLines]]??? .[[SDL_RenderPoint]]??? .[[SDL_RenderPoints]]??? .[[SDL_RenderRect]]??? .[[SDL_RenderRects]]??? |
.[[SDL_RenderDrawLines]]??? .[[SDL_RenderDrawPoint]]??? .[[SDL_RenderDrawPoints]]??? .[[SDL_RenderDrawRect]]??? .[[SDL_RenderDrawRects]]??? |
DRAFT |
SDL_RenderDrawLine
Use this function to draw a line on the current rendering target.
Contents
Syntax
int SDL_RenderDrawLine(int x1,
int y1,
int x2,
int y2)
Function Parameters
x1 |
the x coordinate of the start point |
y1 |
the y coordinate of the start point |
x2 |
the x coordinate of the end point |
y2 |
the y coordinate of the end point |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
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Remarks
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