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Differences between revisions 2 and 3
Revision 2 as of 2010-01-10 19:04:38
Size: 1110
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 3 as of 2010-01-17 21:38:51
Size: 1150
Editor: SheenaSmith
Comment: update function names
Deletions are marked like this. Additions are marked like this.
Line 5: Line 5:
= SDL_RenderLine = = SDL_RenderDrawLine =
Line 12: Line 12:
int SDL_RenderLine(int x1,
                   int y1,
                   int x2,
                   int y2)
int SDL_RenderDrawLine(int x1,
     int y1,
                       int x2,
                       int y2)
Line 36: Line 36:
 .[[SDL_RenderLines]]???
 .[[SDL_RenderPoint]]???
 .[[SDL_RenderPoints]]???
 .[[SDL_RenderRect]]???
 .[[SDL_RenderRects]]???
 .[[SDL_RenderDrawLines]]???
 .[[SDL_RenderDrawPoint]]???
 .[[SDL_RenderDrawPoints]]???
 .[[SDL_RenderDrawRect]]???
 .[[SDL_RenderDrawRects]]???

DRAFT

SDL_RenderDrawLine

Use this function to draw a line on the current rendering target.

Syntax

int SDL_RenderDrawLine(int x1,
                       int y1,
                       int x2,
                       int y2)

Function Parameters

x1

the x coordinate of the start point

y1

the y coordinate of the start point

x2

the x coordinate of the end point

y2

the y coordinate of the end point

Return Value

Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_RenderDrawLine (last edited 2017-01-14 23:03:56 by PhilippWiesemann)

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