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| int SDL_RenderDrawLine(int x1, int y1, int x2, int y2) |
int SDL_RenderDrawLine(SDL_Renderer* renderer, int x1, int y1, int x2, int y2) |
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| ||'''renderer'''||the rendering context|| |
SDL_RenderDrawLine
Use this function to draw a line on the current rendering target.
Contents
Syntax
int SDL_RenderDrawLine(SDL_Renderer* renderer,
int x1,
int y1,
int x2,
int y2)
Function Parameters
renderer |
the rendering context |
x1 |
the x coordinate of the start point |
y1 |
the y coordinate of the start point |
x2 |
the x coordinate of the end point |
y2 |
the y coordinate of the end point |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
SDL_RenderDrawLine() draws the line to include both end points. If you want to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
