SDL_RenderLine
Use this function to draw a line on the current rendering target.
Contents
Syntax
int SDL_RenderLine(int x1,
int y1,
int x2,
int y2)
Function Parameters
x1 |
the x coordinate of the start point |
y1 |
the y coordinate of the start point |
x2 |
the x coordinate of the end point |
y2 |
the y coordinate of the end point |
Return Value
Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.
Code Examples
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Remarks
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