Draw a line on the current rendering target at subpixel precision.
int SDL_RenderDrawLineF(SDL_Renderer * renderer,
float x1, float y1, float x2, float y2);
renderer |
The renderer which should draw a line. |
x1 |
The x coordinate of the start point. |
y1 |
The y coordinate of the start point. |
x2 |
The x coordinate of the end point. |
y2 |
The y coordinate of the end point. |
Return 0 on success, or -1 on error