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Differences between revisions 2 and 3
Revision 2 as of 2010-01-10 19:06:41
Size: 991
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 3 as of 2010-01-17 21:37:36
Size: 1023
Editor: SheenaSmith
Comment: update function names
Deletions are marked like this. Additions are marked like this.
Line 5: Line 5:
= SDL_RenderPoints = = SDL_RenderDrawPoints =
Line 12: Line 12:
int SDL_RenderPoints(const SDL_Point* points,
                     int count)
int SDL_RenderDrawPoints(const SDL_Point* points,
                         int count)
Line 32: Line 32:
 .[[SDL_RenderLine]]???
 .[[SDL_RenderLines]]???
 .[[SDL_RenderPoint]]???
 .[[SDL_RenderRect]]???
 .[[SDL_RenderRects]]???
 .[[SDL_RenderDrawLine]]???
 .[[SDL_RenderDrawLines]]???
 .[[SDL_RenderDrawPoint]]???
 .[[SDL_RenderDrawRect]]???
 .[[SDL_RenderDrawRects]]???

DRAFT

SDL_RenderDrawPoints

Use this function to draw some number of points on the current rendering target.

Syntax

int SDL_RenderDrawPoints(const SDL_Point* points,
                         int              count)

Function Parameters

points

the points to draw

count

the number of points to draw

Return Value

Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_RenderDrawPoints (last edited 2011-02-16 23:15:08 by SheenaSmith)

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