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Revision 3 as of 2010-01-17 21:37:36
Size: 1023
Editor: SheenaSmith
Comment: update function names
Revision 4 as of 2010-08-30 05:17:39
Size: 975
Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
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Use this function to draw some number of points on the current rendering target. Use this function to draw multiple points on the current rendering target.
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Returns 0 on success or -1 if there is no rendering context current; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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 .[[SDL_RenderDrawLine]]???
 .[[SDL_RenderDrawLines]]???
 .[[SDL_RenderDrawPoint]]???
 .[[SDL_RenderDrawRect]]???
 .[[SDL_RenderDrawRects]]???
 .[[SDL_RenderDrawLine]]
 .[[SDL_RenderDrawLines]]
 .[[SDL_RenderDrawPoint]]
 .[[SDL_RenderDrawRect]]
 .[[SDL_RenderDrawRects]]
 .[[SDL_SetRenderDrawBlendMode]]
 .[[SDL_SetRenderDrawColor]]

SDL_RenderDrawPoints

Use this function to draw multiple points on the current rendering target.

Syntax

int SDL_RenderDrawPoints(const SDL_Point* points,
                         int              count)

Function Parameters

points

the points to draw

count

the number of points to draw

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_RenderDrawPoints (last edited 2011-02-16 23:15:08 by SheenaSmith)

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