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Revision 7 as of 2010-01-17 21:40:40
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Editor: SheenaSmith
Comment: update function names
Revision 8 as of 2010-01-17 22:38:08
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Editor: SheenaSmith
Comment: content corrections
Deletions are marked like this. Additions are marked like this.
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Use this function to fill the current rendering target with the drawing color. Use this function to draw a rectangle on the current rendering target with the drawing color.
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||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL for the entire rendering target|| ||'''rect'''||a pointer to the destination ,,rectangle,, ^[[SDL_Rect]]^, or NULL to outline the entire rendering target||

DRAFT

SDL_RenderDrawRect

Use this function to draw a rectangle on the current rendering target with the drawing color.

Syntax

int SDL_RenderDrawRect(const SDL_Rect* rect)

Function Parameters

rect

a pointer to the destination rectangle [[SDL_Rect]], or NULL to outline the entire rendering target

Return Value

Returns 0 on success or -1 if there is no rendering context current; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_RenderDrawRect (last edited 2011-02-16 23:19:22 by SheenaSmith)

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