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| int SDL_RenderFillRect(const SDL_Rect* rect) | int SDL_RenderFillRect(SDL_Renderer* renderer, const SDL_Rect* rect) |
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| ||'''renderer'''||the rendering context|| |
SDL_RenderFillRect
Use this function to fill a rectangle on the current rendering target with the drawing color.
Contents
Syntax
int SDL_RenderFillRect(SDL_Renderer* renderer,
const SDL_Rect* rect)
Function Parameters
renderer |
the rendering context |
rect |
the SDL_Rect structure representing the area to fill, or NULL for the entire rendering target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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