Fill a rectangle on the current rendering target with the drawing color at subpixel precision.
int SDL_RenderFillRectF(SDL_Renderer * renderer,
const SDL_FRect * rect);
renderer | The renderer which should fill a rectangle. |
rect | A pointer to the destination rectangle, or NULL for the entire rendering target. |
Return 0 on success, or -1 on error
This function is available since SDL 2.0.10.