An enumeration of flags used when creating a rendering context.
SDL_RENDERER_SOFTWARE |
the renderer is a software fallback |
SDL_RENDERER_ACCELERATED |
the renderer uses hardware acceleration |
SDL_RENDERER_PRESENTVSYNC |
present is synchronized with the refresh rate |
SDL_RENDERER_TARGETTEXTURE |
the renderer supports rendering to texture |
Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.