Wiki Page Content

Revision 10 as of 2009-12-10 07:45:19

Clear message

SDL_RendererInfo

A structure that contains information on the capabilities of a render driver or context.

Data Fields

const char*

name

the name of the renderer

Uint32

flags

a mask of supported SDL_RendererFlags; see Remarks for details

Uint32

mod_modes

a mask of supported channel modulation; see Remarks for details

Uint32

blend_modes

a mask of supported blend modes

Uint32

scale_modes

a mask of supported scale modes

Uint32

num_texture_formats

the number of available texture formats

Uint32[20]

texture_formats

the available texture formats

int

max_texture_width

the maximimum texture width

int

max_texture_height

the maximimum texture height

Code Examples

You can add your code example here

Remarks

mod_modes may be a mask of any of the following SDL_TextureModulate values OR'd together:

SDL_TEXTUREMODULATE_NONE

no modulation

SDL_TEXTUREMODULATE_COLOR

srcC = srcC * color

SDL_TEXTUREMODULATE_ALPHA

srcA = srcA * alpha


CategoryStruct

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit