A structure that contains information on the capabilities of a render driver or the current render context.
const char* |
name |
the name of the renderer |
Uint32 |
flags |
a mask of supported renderer flags; see Remarks for details |
Uint32 |
num_texture_formats |
the number of available texture formats |
Uint32[16] |
texture_formats |
the available texture formats; see Remarks for details |
int |
max_texture_width |
the maximum texture width |
int |
max_texture_height |
the maximum texture height |
flags may be 0 or a mask of any of the following SDL_RendererFlags values OR'd together: <<Include(SDL_RendererFlags, , , from="== Values ==", to="== Code Examples ==")>>
texture_formats is an array of SDL_PixelFormatEnum values representing the available texture formats for the renderer <<Include(SDL_PixelFormatEnum, , , from="== Values ==", to="== Code Examples ==")>>
CategoryStruct, CategoryRender