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| ''You can add useful comments here'' | Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported. |
SDL_SaveBMP_RW
Use this function to save a surface to a seekable SDL data stream (memory or file) in BMP format.
Contents
Syntax
int SDL_SaveBMP_RW(SDL_Surface* surface,
SDL_RWops* dst,
int freedst)
Function Parameters
surface |
the SDL_Surface structure containing the image to be saved |
dst |
a data stream to save to |
freedst |
non-zero to close the stream after being written |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
