DRAFT |
SDL_scancode
An enumeration of the SDL keyboard scancode representation.
Values
SDL_SCANCODE_UNKNOWN |
0 |
These values are from usage page 0x07 (USB keyboard page). |
|
SDL_SCANCODE_A |
4 |
SDL_SCANCODE_B |
5 |
SDL_SCANCODE_C |
6 |
SDL_SCANCODE_D |
7 |
SDL_SCANCODE_E |
8 |
SDL_SCANCODE_F |
9 |
SDL_SCANCODE_G |
10 |
SDL_SCANCODE_H |
11 |
SDL_SCANCODE_I |
12 |
SDL_SCANCODE_J |
13 |
SDL_SCANCODE_K |
14 |
SDL_SCANCODE_L |
15 |
SDL_SCANCODE_M |
16 |
SDL_SCANCODE_N |
17 |
SDL_SCANCODE_O |
18 |
SDL_SCANCODE_P |
19 |
SDL_SCANCODE_Q |
20 |
SDL_SCANCODE_R |
21 |
SDL_SCANCODE_S |
22 |
SDL_SCANCODE_T |
23 |
SDL_SCANCODE_U |
24 |
SDL_SCANCODE_V |
25 |
SDL_SCANCODE_W |
26 |
SDL_SCANCODE_X |
27 |
SDL_SCANCODE_Y |
28 |
SDL_SCANCODE_Z |
29 |
SDL_SCANCODE_1 |
30 |
SDL_SCANCODE_2 |
31 |
SDL_SCANCODE_3 |
32 |
SDL_SCANCODE_4 |
33 |
SDL_SCANCODE_5 |
34 |
SDL_SCANCODE_6 |
35 |
SDL_SCANCODE_7 |
36 |
SDL_SCANCODE_8 |
37 |
SDL_SCANCODE_9 |
38 |
SDL_SCANCODE_0 |
39 |
SDL_SCANCODE_RETURN |
40 |
SDL_SCANCODE_ESCAPE |
41 |
SDL_SCANCODE_BACKSPACE |
42 |
SDL_SCANCODE_TAB |
43 |
SDL_SCANCODE_SPACE |
44 |
SDL_SCANCODE_MINUS |
45 |
SDL_SCANCODE_EQUALS |
46 |
SDL_SCANCODE_LEFTBRACKET |
47 |
SDL_SCANCODE_RIGHTBRACKET |
48 |
SDL_SCANCODE_BACKSLASH |
49; Located at the lower left of the return key on ISO keyboards and at the right end of the QWERTY row on ANSI keyboards. Produces REVERSE SOLIDUS (backslash) and VERTICAL LINE in a US layout, REVERSE SOLIDUS and VERTICAL LINE in a UK Mac layout, NUMBER SIGN and TILDE in a UK Windows layout, DOLLAR SIGN and POUND SIGN in a Swiss German layout, NUMBER SIGN and APOSTROPHE in a German layout, GRAVE ACCENT and POUND SIGN in a French Mac layout, and ASTERISK and MICRO SIGN in a French Windows layout. |
SDL_SCANCODE_NONUSHASH |
50; ISO USB keyboards actually use this code instead of 49 for the same key, but all OSes I've seen treat the two codes identically. So, as an implementor, unless your keyboard generates both of those codes and your OS treats them differently, you should generate SDL_SCANCODE_BACKSLASH instead of this code. As a user, you should not rely on this code because SDL will never generate it with most (all?) keyboards. |
SDL_SCANCODE_SEMICOLON |
51 |
SDL_SCANCODE_APOSTROPHE |
52 |
SDL_SCANCODE_GRAVE |
53; Located in the top left corner (on both ANSI and ISO keyboards). Produces GRAVE ACCENT and TILDE in a US Windows layout and in US and UK Mac layouts on ANSI keyboards, GRAVE ACCENT and NOT SIGN in a UK Windows layout, SECTION SIGN and PLUS-MINUS SIGN in US and UK Mac layouts on ISO keyboards, SECTION SIGN and DEGREE SIGN in a Swiss German layout (Mac: only on ISO keyboards), CIRCUMFLEX ACCENT and DEGREE SIGN in a German layout (Mac: only on ISO keyboards), SUPERSCRIPT TWO and TILDE in a French Windows layout, COMMERCIAL AT and NUMBER SIGN in a French Mac layout on ISO keyboards, and LESS-THAN SIGN and GREATER-THAN SIGN in a Swiss German, German, or French Mac layout on ANSI keyboards. |
SDL_SCANCODE_COMMA |
54 |
SDL_SCANCODE_PERIOD |
55 |
SDL_SCANCODE_SLASH |
56 |
SDL_SCANCODE_CAPSLOCK |
57 |
SDL_SCANCODE_F1 |
58 |
SDL_SCANCODE_F2 |
59 |
SDL_SCANCODE_F3 |
60 |
SDL_SCANCODE_F4 |
61 |
SDL_SCANCODE_F5 |
62 |
SDL_SCANCODE_F6 |
63 |
SDL_SCANCODE_F7 |
64 |
SDL_SCANCODE_F8 |
65 |
SDL_SCANCODE_F9 |
66 |
SDL_SCANCODE_F10 |
67 |
SDL_SCANCODE_F11 |
68 |
SDL_SCANCODE_F12 |
69 |
SDL_SCANCODE_PRINTSCREEN |
70 |
SDL_SCANCODE_SCROLLLOCK |
71 |
SDL_SCANCODE_PAUSE |
72 |
SDL_SCANCODE_INSERT |
73; insert on PC, help on some Mac keyboards (but does send code 73, not 117) |
SDL_SCANCODE_HOME |
74 |
SDL_SCANCODE_PAGEUP |
75 |
SDL_SCANCODE_DELETE |
76 |
SDL_SCANCODE_END |
77 |
SDL_SCANCODE_PAGEDOWN |
78 |
SDL_SCANCODE_RIGHT |
79 |
SDL_SCANCODE_LEFT |
80 |
SDL_SCANCODE_DOWN |
81 |
SDL_SCANCODE_UP |
82 |
SDL_SCANCODE_NUMLOCKCLEAR |
83; num lock on PC, clear on Mac keyboards |
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Code Examples
You can add your code example here
Remarks
Values of this type are used to represent keyboard keys, among other places in the SDL_keysym::scancode key.keysym.scancode field of the SDL_Event structure.
The values in this enumeration are based on the USB usage page standard:
Related Structures
