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| ||'''name'''||^the hint to set; see [[#Remarks|Remarks]] for details^|| ||'''value'''||^the value of the hint variable; see [[#Remarks|Remarks]] for details^|| ||'''priority'''||^the priority level for the hint; see [[#Remarks|Remarks]] for details^|| |
||'''name'''||the hint to set; see the list of Hints on [[http://wiki.libsdl.org/moin.cgi/CategoryHints#Hints|CategoryHints]] for details|| ||'''value'''||the value of the hint variable; see the individual Hint for details|| ||'''priority'''||the [[SDL_HintPriority]] level for the hint|| |
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| '''name''' and '''value''' may be one of the following pairs: ||<bgcolor="#EDEDED">'''name'''||<bgcolor="#EDEDED">'''value'''||<bgcolor="#EDEDED">''description''|| ||<( |4>SDL_HINT_FRAMEBUFFER_ACCELERATION||0||disable 3D acceleration|| ||1||enable 3D acceleration, using the default renderer|| ||X||enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)|| ||||(default is best guess for platform)|| ||<( |6>SDL_HINT_RENDER_DRIVER||direct3d|||| ||opengl|||| ||opengles2|||| ||opengles|||| ||software|||| ||||(defaults by platform to first supported in list)|| ||<( |2>SDL_HINT_RENDER_OPENGL_SHADERS||0||disable shaders|| ||1||enable shaders (default if supported by OpenGL)|| ||<( |2>SDL_HINT_RENDER_VSYNC||0||disable vsync (default)|| ||1||enable vsync|| '''priority''' may be one of the following: ||SDL_HINT_DEFAULT|| ||SDL_HINT_NORMAL|| ||SDL_HINT_OVERRIDE|| |
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| .[[SDL_SetHint]] ??? | .[[SDL_SetHint]] |
DRAFT |
SDL_SetHintWithPriority
Use this function to set a hint with a specific priority.
Contents
Syntax
SDL_bool SDL_SetHintWithPriority(const char* name,
const char* value,
SDL_HintPriority priority)
Function Parameters
name |
the hint to set; see the list of Hints on CategoryHints for details |
value |
the value of the hint variable; see the individual Hint for details |
priority |
the SDL_HintPriority level for the hint |
Return Value
Returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
Code Examples
You can add your code example here
Remarks
The priority controls the behavior when setting a hint that already has a value. Hints will replace existing hints of their priority and lower. Environment variables are considered to have override priority.
