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Use this function to set the color for drawing ^or filling^ rectangles, lines, ^and points,^ and for [[SDL_RenderClear]]().

SDL_SetRenderDrawColor

Use this function to set the color used for drawing operations (Rect, Line and Clear).

Syntax

int SDL_SetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8         r,
                           Uint8         g,
                           Uint8         b,
                           Uint8         a)

Function Parameters

renderer

the rendering context

r

the red value used to draw on the rendering target

g

the green value used to draw on the rendering target

b

the blue value used to draw on the rendering target

a

the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Use this function to set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

You can add useful comments here


CategoryAPI, CategoryRender

None: SDL_SetRenderDrawColor (last edited 2015-07-21 18:34:15 by PhilippWiesemann)

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