Set the palette used by a surface.
Defined in <SDL3/SDL_surface.h>
bool SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
SDL_Surface * | surface | the SDL_Surface structure to update. |
SDL_Palette * | palette | the SDL_Palette structure to use. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
A single palette can be shared with many surfaces.
This function is available since SDL 3.1.3.