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Revision 4 as of 2010-10-01 23:12:04
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Editor: SheenaSmith
Comment: update content - pointers, structs
Revision 5 as of 2010-10-11 21:19:57
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Editor: SheenaSmith
Comment: update content - pointers, structs
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||'''rect'''||the [[SDL_Rect]] to receive text^, or NULL for the entire render target^|| ||'''rect'''||the [[SDL_Rect]] structure representing the rectangle to receive text^, or NULL for the entire render target^???||

DRAFT

SDL_SetTextInputRect

Use this function to set the rectangle used to type Unicode text inputs.

Syntax

void SDL_SetTextInputRect(SDL_Rect* rect)

Function Parameters

rect

the SDL_Rect structure representing the rectangle to receive text, or NULL for the entire render target???

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryKeyboard

None: SDL_SetTextInputRect (last edited 2015-01-28 20:26:24 by PhilippWiesemann)

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