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| ||'''rect'''||the [[SDL_Rect]] structure representing the rectangle to receive text^, or NULL for the entire render target^???|| | ||'''rect'''||the [[SDL_Rect]] structure representing the rectangle to receive text (ignored if NULL)|| |
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SDL_SetTextInputRect
Use this function to set the rectangle used to type Unicode text inputs.
Syntax
void SDL_SetTextInputRect(SDL_Rect* rect)
Function Parameters
rect |
the SDL_Rect structure representing the rectangle to receive text (ignored if NULL) |
Code Examples
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Remarks
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