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Comment: Update TextureID > Texture*
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Use this function to set an additional alpha value used in render copy operations. Use this function to set an additional alpha value multiplied into render copy operations.
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Returns 0 on success or -1 if the texture is not valid or alpha modulation is not supported; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' Alpha modulation is not always supported by the driver; it will return -1 if alpha modulation is unsupported.

When a texture is copied, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
 `srcA = srcA * alpha`

The [[SDL_RendererInfo]] for the current renderer has a mask of supported channel modulations which will have SDL_TEXTUREMODULATE_ALPHA set if alpha modulation is supported.
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 .[[SDL_SetTextureColorMod]]

SDL_SetTextureAlphaMod

Use this function to set an additional alpha value multiplied into render copy operations.

Syntax

int SDL_SetTextureAlphaMod(SDL_Texture* texture,
                           Uint8        alpha)

Function Parameters

texture

the texture to update

alpha

the source alpha value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Alpha modulation is not always supported by the driver; it will return -1 if alpha modulation is unsupported.

When a texture is copied, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:

  • srcA = srcA * alpha

The SDL_RendererInfo for the current renderer has a mask of supported channel modulations which will have SDL_TEXTUREMODULATE_ALPHA set if alpha modulation is supported.


CategoryAPI, CategoryVideo

None: SDL_SetTextureAlphaMod (last edited 2014-04-02 22:32:16 by mattbentley)

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