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| You can call [[SDL_GetRendererInfo]]() to fill in an [[SDL_RendererInfo]] structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_ALPHA set in `mod_modes` mask if alpha modulation is supported. | You can call [[SDL_GetRendererInfo]]() to fill in an [[SDL_RendererInfo]] structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_ALPHA set in the `mod_modes` mask if alpha modulation is supported. |
SDL_SetTextureAlphaMod
Use this function to set an additional alpha value multiplied into render copy operations.
Contents
Syntax
int SDL_SetTextureAlphaMod(SDL_Texture* texture,
Uint8 alpha)
Function Parameters
texture |
the texture to update |
alpha |
the source alpha value multiplied into copy operations |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
When a texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * alpha
Alpha modulation is not always supported by the renderer; it will return -1 if alpha modulation is not supported.
You can call SDL_GetRendererInfo() to fill in an SDL_RendererInfo structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_ALPHA set in the mod_modes mask if alpha modulation is supported.
