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<<Anchor(blendMode)>><<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> <<Anchor(blendMode)>> '''blendMode''' can be one of these values:
<<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>

SDL_SetTextureBlendMode

Use this function to set the blend mode used by SDL_RenderCopy().

Syntax

int SDL_SetTextureBlendMode(SDL_TextureID textureID,
                            int           blendMode)

Function Parameters

textureID

the texture to update

blendMode

the SDL_BlendMode to use for texture blending; see Remarks for details

Return Value

Returns 0 on success or -1 if the texture is not valid or the blend mode is not supported; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode can be one of these values:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA

If the blend mode is not supported, the closest supported mode is chosen.


CategoryAPI, CategoryVideo

None: SDL_SetTextureBlendMode (last edited 2014-04-02 22:36:56 by mattbentley)

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