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- SDL_SetTextureBlendMode . . . 3 matches
- ...
= SDL_SetTextureBlendMode =
Use this function to set the blend mode for a texture, used by [[SDL_RenderCopy]]().
<<TableOfContents()>>
== Syntax ==
{{{#!highlight cpp
int SDL_...
- SDL_ComposeCustomBlendMode . . . 3 matches
- ...e here
}}}
== Remarks ==
The functions [[SDL_SetRenderDrawBlendMode]] and [[SDL_SetTextureBlendMode]] accept the [[SDL_BlendMode]] returned by this function if the renderer supp...
- SDL_RenderCopyEx . . . 2 matches
- ...he texture is blended with the destination based on its blend mode set with [[SDL_SetTextureBlendMode]]().
The texture color is affected based on its color modulation set by [[SD...
- SDL_RenderCopy . . . 2 matches
- ...he texture is blended with the destination based on its blend mode set with [[SDL_SetTextureBlendMode]]().
The texture color is affected based on its color modulation set by [[SD...
- SDL_Texture . . . 1 match
- ...
.[[SDL_QueryTexture]]
.[[SDL_RenderCopy]]
.[[SDL_SetTextureAlphaMod]]
.[[SDL_SetTextureBlendMode]]
.[[SDL_SetTextureColorMod]]
.[[SDL_UnlockTexture]]
.[[SDL_UpdateTexture]...
- SDL_GetTextureBlendMode . . . 1 match
- ...ing: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>
== Related Functions ==
.[[SDL_SetTextureBlendMode]]
----
[[CategoryAPI]], [[CategoryRender]]...
- SDL_BlendOperation . . . 1 match
- ...ions ==
.[[SDL_ComposeCustomBlendMode]]
.[[SDL_SetRenderDrawBlendMode]]
.[[SDL_SetTextureBlendMode]]
----
[[CategoryEnum]], [[CategoryRender]]
##Actually from the SDL_blendmo...
- SDL_BlendMode . . . 1 match
- ...nderCopy]]
.[[SDL_SetRenderDrawBlendMode]]
.[[SDL_SetSurfaceBlendMode]]
.[[SDL_SetTextureBlendMode]]
----
[[CategoryEnum]], [[CategoryVideo]]
##Actually from the SDL_blendmod...
- SDL_BlendFactor . . . 1 match
- ...ions ==
.[[SDL_ComposeCustomBlendMode]]
.[[SDL_SetRenderDrawBlendMode]]
.[[SDL_SetTextureBlendMode]]
----
[[CategoryEnum]], [[CategoryRender]]
##Actually from the SDL_blendmo...
- MigrationGuide . . . 1 match
- ...aces can be disabled via [[SDL_SetSurfaceBlendMode]]() and on textures with [[SDL_SetTextureBlendMode]]().
* Colorkey: When calling [[SDL_SetColorKey]](), you should pass `SDL_TR...
- GuiaDeMigracion . . . 1 match
- ...g en surfaces usando [[SDL_SetSurfaceBlendMode]]() y en texturas utilizando [[SDL_SetTextureBlendMode]]().
* Colorkey: Cuando llames [[SDL_SetColorKey]](), deberás pasarle como p...
- CategoryAPI . . . 1 match
- ...##master-page:CategoryTemplate
##master-date:Unknown-Date
#format wiki
#language en
= SDL 2.0 API by Name =
<<TableOfContents()>>
== Hints ==
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