SDL_SetTextureColorMod
Use this function to set an additional color value multiplied into render copy operations.
Contents
Syntax
int SDL_SetTextureColorMod(SDL_Texture* texture,
Uint8 r,
Uint8 g,
Uint8 b)
Function Parameters
texture |
the SDL_Texture to update |
r |
the red source color value multiplied into copy operations |
g |
the green source color value multiplied into copy operations |
b |
the blue source color value multiplied into copy operations |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
When a texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * color
Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.
You can call SDL_GetRendererInfo() to fill in an SDL_RendererInfo structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_COLOR set in the mod_modes mask if color modulation is supported.
