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Revision 2 as of 2011-03-18 18:33:51
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Editor: SheenaSmith
Comment: update content - change param descriptions
Revision 3 as of 2011-03-22 17:53:43
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Comment: update content - w/ Sam; remove draft
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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||'''window'''||the window to change||
||'''red'''||a pointer to the 256 element array of 16-bit quantities filled in with the translation table for the red channel, or NULL||
||'''green'''||a pointer to the 256 element array of 16-bit quantities filled in with the translation table for the green channel, or NULL||
||'''blue'''||a pointer to the 256 element array of 16-bit quantities filled in with the translation table for the blue channel, or NULL||
||'''window'''||the window to update||
||'''red'''||a 256 element array of 16-bit quantities representing the translation table for the red channel, or NULL||
||'''green'''||a 256 element array of 16-bit quantities representing the translation table for the green channel, or NULL||
||'''blue'''||a 256 element array of 16-bit quantities representing the translation table for the blue channel, or NULL||

SDL_SetWindowGammaRamp

Use this function to set the gamma ramp for a window.

Syntax

int SDL_SetWindowGammaRamp(SDL_Window*   window,
                           const Uint16* red,
                           const Uint16* green,
                           const Uint16* blue)

Function Parameters

window

the window to update

red

a 256 element array of 16-bit quantities representing the translation table for the red channel, or NULL

green

a 256 element array of 16-bit quantities representing the translation table for the green channel, or NULL

blue

a 256 element array of 16-bit quantities representing the translation table for the blue channel, or NULL

Return Value

Returns 0 on success, or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Set the gamma translation table for the red, green, and blue channels of the video hardware. Each table is an array of 256 16-bit quantities, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.


CategoryAPI, CategoryVideo

None: SDL_SetWindowGammaRamp (last edited 2014-06-28 22:11:09 by PhilippWiesemann)

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