DRAFT |
SDL_SetWindowGammaRamp
Use this function to set the gamma ramp for a window.
Contents
Syntax
int SDL_SetWindowGammaRamp(SDL_Window* window,
const Uint16* red,
const Uint16* green,
const Uint16* blue)
Function Parameters
window |
the window to change |
red |
a pointer to the 256 element array of 16-bit quantities filled in with the translation table for the red channel, or NULL |
green |
a pointer to the 256 element array of 16-bit quantities filled in with the translation table for the green channel, or NULL |
blue |
a pointer to the 256 element array of 16-bit quantities filled in with the translation table for the blue channel, or NULL |
Return Value
Returns 0 on success, or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Set the gamma translation table for the red, green, and blue channels of the video hardware. Each table is an array of 256 16-bit quantities, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.
