|
Size: 711
Comment: Added link to SDL_GetGrabbedWindow().
|
← Revision 11 as of 2015-03-29 21:55:12 ⇥
Size: 887
Comment: Updated parameter description and remarks with content from header file.
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 16: | Line 16: |
| ||'''window'''||the window to change|| ||'''grabbed'''||SDL_TRUE to grab input, SDL_FALSE to release input|| |
||'''window'''||the window for which the input grab mode should be set|| ||'''grabbed'''||SDL_TRUE to grab input or SDL_FALSE to release input|| |
| Line 27: | Line 27: |
| If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window. |
SDL_SetWindowGrab
Use this function to set a window's input grab mode.
Syntax
void SDL_SetWindowGrab(SDL_Window* window,
SDL_bool grabbed)
Function Parameters
window |
the window for which the input grab mode should be set |
grabbed |
SDL_TRUE to grab input or SDL_FALSE to release input |
Code Examples
You can add your code example here
Remarks
When input is grabbed the mouse is confined to the window.
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.
