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Size: 1237
Comment:
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← Revision 12 as of 2017-10-22 01:28:18 ⇥
Size: 1241
Comment: fix link to SDL_SetWindowDisplayMode
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| Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size. | Fullscreen windows automatically match the size of the display mode, and you should use [[SDL_SetWindowDisplayMode]]() to change their size. |
SDL_SetWindowSize
Use this function to set the size of a window's client area.
Syntax
void SDL_SetWindowSize(SDL_Window* window,
int w,
int h)
Function Parameters
window |
the window to change |
w |
the width of the window in pixels, in screen coordinates, must be > 0 |
h |
the height of the window in pixels, in screen coordinates, must be > 0 |
Code Examples
You can add your code example here
Remarks
The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.
Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.
