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| This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TEXTINPUT and SDL_TEXTEDITING events. | This function will start accepting Unicode text input events in the focused SDL window, and start emitting [[SDL_TextInputEvent|SDL_TEXTINPUT]] and [[SDL_TextEditingEvent|SDL_TEXTEDITING]] events. |
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SDL_StartTextInput
Use this function to start accepting Unicode text input events.
Syntax
void SDL_StartTextInput(void)
Code Examples
You can add your code example here
Remarks
This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TEXTINPUT and SDL_TEXTEDITING events. Please use this function in pair with SDL_StopTextInput().
On some platforms using this function activates the screen keyboard.
