Stop receiving any text input events in a window.
Defined in <SDL3/SDL_keyboard.h>
bool SDL_StopTextInput(SDL_Window *window);
SDL_Window * | window | the window to disable text input. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If SDL_StartTextInput() showed the screen keyboard, this function will hide it.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.