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Differences between revisions 4 and 5
Revision 4 as of 2010-07-25 23:39:17
Size: 3364
Editor: SheenaSmith
Comment: minor change
Revision 5 as of 2010-08-04 20:00:41
Size: 4143
Editor: SheenaSmith
Comment: update content (old wiki)
Deletions are marked like this. Additions are marked like this.
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<<Color2(green,Should map and format_version be gray because they're private? Should SDL_!BlitMap have a page or have the link removed?)>> <<Color2(green,Should map and format_version be gray because they're private? Should SDL_!BlitMap have a page or have the link removed?  There are more descriptions in the old wiki such as "the length of a surface scanline in bytes" for '''pitch'''. Should any of those be moved here to clarify the information that this struct holds even though it's mostly read-only?)>>
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'''flags''' may be 0 or any of the following: '''flags''' may be 0 or any of the following OR'd together:
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Evaluates to true if the surface needs to be locked before access. <<Color2(green,There are MANY more flags listed in the old wiki. Should any of them be moved here? http://www.libsdl.org/cgi/docwiki.cgi/SDL_Surface)>>

^The following^ Evaluates to true if the surface needs to be locked before access.
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<<Color2(green,I don't know where the above came from...)>>

*<<BR>>An [[SDL_Surface]] represents an area of graphical memory that can be drawn to. The video framebuffer is returned as an [[SDL_Surface]] by [[SDL_SetVideoMode]]() and [[SDL_GetVideoSurface]]().

<<Color2(green,The two above functions are not in 1.3. Have they been replaced?)>><<BR>>*
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 .[[SDL_BlitMap]] <<Color2(green,should this be listed here since it's private?)>>  .[[SDL_BlitMap]] <<Color2(green,should this be removed since there's no page?)>>

DRAFT

SDL_Surface

A structure that contains a collection of pixels used in software blitting.

Data Fields

Uint32

flags

internal, read-only; see Remarks for details

SDL_PixelFormat*

format

read-only

int

w, h

read-only

int

pitch

read-only

void*

pixels

read-write

Application data associated with the surface

void*

userdata

read-write

Information needed for surfaces requiring locks

int

locked

read-only

void*

lock_data

read-only

Clipping information

SDL_Rect

clip_rect

read-only

Info for fast blit mapping to other surfaces

SDL_BlitMap*

map

private (struct)

Format version, bumped at every change to invalidate blit maps

unsigned int Uint?

format_version

private

Reference count -- used when freeing surface

int

refcount

read-mostly

green

Code Examples

You can add your code example here

Remarks

This structure should be treated as read-only, except for pixels, which, if not NULL, contains the raw pixel data for the surface.

The currently supported flags for SDL_Surface are:
or
flags may be 0 or any of the following OR'd together:

SDL_PREALLOC

surface uses preallocated memory

SDL_RLEACCEL

surface is RLE encoded

green

The following Evaluates to true if the surface needs to be locked before access.

  • #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)

green

*
An SDL_Surface represents an area of graphical memory that can be drawn to. The video framebuffer is returned as an SDL_Surface by SDL_SetVideoMode() and SDL_GetVideoSurface().

green


*


CategoryStruct

None: SDL_Surface (last edited 2017-07-14 21:51:36 by PhilippWiesemann)

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