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SDL_SysWMinfo

A structure that contains system-dependent information about a window.

Data Fields

<bgcolor="#EDEDED">All Subsystems

SDL_version

version

an SDL_version structure that contains the current SDL version

SDL_SYSWM_TYPE

subsystem

the windowing system type; see Remarks for details

<style="color: #808080;">int

<style="color: #808080;">dummy

<style="color: #808080;">unused (to help compilers when no specific system is available)

<bgcolor="#EDEDED">SDL_SYSWM_WINDOWS

HWND

win.window

the window handle

HDC

win.hdc

the window device context (>= SDL 2.0.4)

HINSTANCE

win.hinstance

the window hinstance (>= SDL 2.0.6)

<bgcolor="#EDEDED">SDL_SYSWM_WINRT (>= SDL 2.0.3)

IInspectable*

winrt.window

the WinRT CoreWindow

<bgcolor="#EDEDED">SDL_SYSWM_X11

Display*

x11.display

the X11 display

Window

x11.window

the X11 window

<bgcolor="#EDEDED">SDL_SYSWM_DIRECTFB

IDirectFB*

dfb.dfb

the DirectFB main interface

IDirectFBWindow*

dfb.window

the DirectFB window handle

IDirectFBSurface*

dfb.surface

the DirectFB client surface

<bgcolor="#EDEDED">SDL_SYSWM_COCOA

NSWindow*

cocoa.window

the Cocoa window

<bgcolor="#EDEDED">SDL_SYSWM_UIKIT

UIWindow*

uikit.window

the UIKit window

GLuint

uikit.framebuffer

the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4)

GLuint

uikit.colorbuffer

the GL view's color Renderbuffer Object; it must be bound when SDL_GL_SwapWindow() is called (>= SDL 2.0.4)

GLuint

uikit.resolveFramebuffer

the Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used (>= SDL 2.0.4)

<bgcolor="#EDEDED">SDL_SYSWM_WAYLAND (>= SDL 2.0.2)

wl_display*

wl.display

the Wayland display

wl_surface*

wl.surface

the Wayland surface

wl_shell_surface*

wl.shell_surface

the Wayland shell_surface (window manager handle)

<bgcolor="#EDEDED">SDL_SYSWM_MIR (>= SDL 2.0.2)

MirConnection*

mir.connection

the Mir display server connection

MirSurface*

mir.surface

the Mir surface

<bgcolor="#EDEDED">SDL_SYSWM_ANDROID (>= SDL 2.0.4)

ANativeWindow*

android.window

the Android native window

EGLSurface

android.surface

the Android EGL surface

<bgcolor="#EDEDED">SDL_SYSWM_VIVANTE (>= SDL 2.0.5)

EGLNativeDisplayType

vivante.display

the Vivante EGL display type

EGLNativeWindowType

vivante.window

the Vivante EGL window type

Remarks

This structure is filled in by SDL_GetWindowWMInfo().

This structure holds low level information about the window and subsystem is set to the windowing system in use, one of: <<Include(SDL_SYSWM_TYPE, , , from="== Values ==", to="== Code Examples ==")>>

SDL_SYSWM_TYPE
SDL_version
SDL_GetWindowWMInfo

CategoryStruct, CategorySWM


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