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Revision 37 as of 2015-07-21 18:14:56
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||GLuint ||'''framebuffer''' ||the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4)||
||GLuint ||'''colorbuffer''' ||the GL view's color Renderbuffer Object; it must be bound when [[SDL_GL_SwapWindow]]() is called (>= SDL 2.0.4)||
||GLuint ||'''uikit.framebuffer''' ||the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4)||
||GLuint ||'''uikit.colorbuffer''' ||the GL view's color Renderbuffer Object; it must be bound when [[SDL_GL_SwapWindow]]() is called (>= SDL 2.0.4)||

SDL_SysWMinfo

A structure that contains system-dependent information about a window.

Data Fields

All Subsystems

SDL_version

version

an SDL_version structure that contains the current SDL version

SDL_SYSWM_TYPE

subsystem

the windowing system type; see Remarks for details

int

dummy

unused (to help compilers when no specific system is available)

SDL_SYSWM_WINDOWS

HWND

win.window

the window handle

HDC

win.hdc

the window device context (>= SDL 2.0.4)

SDL_SYSWM_WINRT (>= SDL 2.0.3)

IInspectable*

win.window

the WinRT CoreWindow

SDL_SYSWM_X11

Display*

x11.display

the X11 display

Window

x11.window

the X11 window

SDL_SYSWM_DIRECTFB

IDirectFB*

dfb.dfb

the DirectFB main interface

IDirectFBWindow*

dfb.window

the DirectFB window handle

IDirectFBSurface*

dfb.surface

the DirectFB client surface

SDL_SYSWM_COCOA

NSWindow*

cocoa.window

the Cocoa window

SDL_SYSWM_UIKIT

UIWindow*

uikit.window

the UIKit window

GLuint

uikit.framebuffer

the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4)

GLuint

uikit.colorbuffer

the GL view's color Renderbuffer Object; it must be bound when SDL_GL_SwapWindow() is called (>= SDL 2.0.4)

SDL_SYSWM_WAYLAND (>= SDL 2.0.2)

wl_display*

wl.display

the Wayland display

wl_surface*

wl.surface

the Wayland surface

wl_shell_surface*

wl.shell_surface

the Wayland shell_surface (window manager handle)

SDL_SYSWM_MIR (>= SDL 2.0.2)

MirConnection*

mir.connection

the Mir display server connection

MirSurface*

mir.surface

the Mir surface

SDL_SYSWM_ANDROID (>= SDL 2.0.4)

ANativeWindow*

android.window

the Android native window

EGLSurface*

android.surface

the Android EGL surface

Code Examples

You can add your code example here

Remarks

This structure is filled in by SDL_GetWindowWMInfo().

This structure holds low level information about the window and subsystem is set to the windowing system in use, one of:

SDL_SYSWM_UNKNOWN

SDL_SYSWM_WINDOWS

Microsoft Windows

SDL_SYSWM_X11

X Window System

SDL_SYSWM_DIRECTFB

DirectFB

SDL_SYSWM_COCOA

Apple Mac OS X

SDL_SYSWM_UIKIT

Apple iOS

SDL_SYSWM_WAYLAND

Wayland (>= SDL 2.0.2)

SDL_SYSWM_MIR

Mir (>= SDL 2.0.2)

SDL_SYSWM_WINRT

WinRT (>= SDL 2.0.3)

SDL_SYSWM_ANDROID

Android (>= SDL 2.0.4)

SDL_SYSWM_VIVANTE

Vivante (>= SDL 2.0.5)


CategoryStruct, CategorySWM

None: SDL_SysWMinfo (last edited 2016-12-01 08:58:06 by realitix)

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