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| A structure that contains `system-dependent window manager messages` ''-or-'' `platform-specific windowing messages`. | A structure that contains system-dependent window manager messages. |
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| ||||||''For Win32 window management systems (Windows)''|| ||SDL_version||'''version'''||`a field you fill in before you call a function`|| |
||||||''For Windows''|| ||SDL_version||'''version'''||an [[SDL_version]] structure that contains the current SDL version|| |
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| ||SDL_version||'''version'''||`a version field you fill in before you call a function`|| ||SDL_SYSWM_TYPE||'''subsystem'''||^the window manager type^; see [[#Remarks|Remarks]] for details|| ||union ???||'''event'''||`a union containing XEvent`|| ||XEvent ???||'''event.xevent'''||`the native x11 event structure`|| |
||SDL_version||'''version'''||an [[SDL_version]] structure that contains the current SDL version|| ||SDL_SYSWM_TYPE||'''subsystem'''||the windowing system type; see [[#Remarks|Remarks]] for details|| ||XEvent||'''event.xevent'''||the native x11 event structure|| |
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| '''SDL_SYSWM_TYPE''' currently has only 1 value: `SDL_SYSWM_X11` | SDL_SYSWM_TYPE may be one of the following: <<Include(SDL_SysWMinfo, , , from="of SDL_SYSWM_TYPE.", to="== Related Functions ==")>> |
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| == Related Structures == .[[SDL_SysWMinfo]] == Related Functions == |
DRAFT |
SDL_SysWMmsg
A structure that contains system-dependent window manager messages.
Contents
Data Fields
For Windows |
||
SDL_version |
version |
an SDL_version structure that contains the current SDL version |
HWND |
hwnd |
the window for the message |
UINT |
msg |
the type of message |
WPARAM |
wParam |
WORD message parameter |
LPARAM |
lParam |
LONG message parameter |
For X11 window management systems (Unix) |
||
SDL_version |
version |
an SDL_version structure that contains the current SDL version |
SDL_SYSWM_TYPE |
subsystem |
the windowing system type; see Remarks for details |
XEvent |
event.xevent |
the native x11 event structure |
Code Examples
You can add your code example here
Remarks
SDL_SYSWM_TYPE may be one of the following:
Include: Nothing found for "of SDL_SYSWM_TYPE."!
SDL_SysWMinfo
A structure that contains system-dependent information about a window.
Data Fields
All Subsystems |
||
version |
an SDL_version structure that contains the current SDL version |
|
subsystem |
the windowing system type; see Remarks for details |
|
int |
dummy |
unused (to help compilers when no specific system is available) |
SDL_SYSWM_WINDOWS |
||
HWND |
win.window |
the window handle |
HDC |
win.hdc |
the window device context (>= SDL 2.0.4) |
HINSTANCE |
win.hinstance |
the window hinstance (>= SDL 2.0.6) |
SDL_SYSWM_WINRT (>= SDL 2.0.3) |
||
IInspectable* |
winrt.window |
the WinRT CoreWindow |
SDL_SYSWM_X11 |
||
Display* |
x11.display |
the X11 display |
Window |
x11.window |
the X11 window |
SDL_SYSWM_DIRECTFB |
||
IDirectFB* |
dfb.dfb |
the DirectFB main interface |
IDirectFBWindow* |
dfb.window |
the DirectFB window handle |
IDirectFBSurface* |
dfb.surface |
the DirectFB client surface |
SDL_SYSWM_COCOA |
||
NSWindow* |
cocoa.window |
the Cocoa window |
SDL_SYSWM_UIKIT |
||
UIWindow* |
uikit.window |
the UIKit window |
GLuint |
uikit.framebuffer |
the GL view's Framebuffer Object; it must be bound when rendering to the screen using GL (>= SDL 2.0.4) |
GLuint |
uikit.colorbuffer |
the GL view's color Renderbuffer Object; it must be bound when SDL_GL_SwapWindow() is called (>= SDL 2.0.4) |
GLuint |
uikit.resolveFramebuffer |
the Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used (>= SDL 2.0.4) |
SDL_SYSWM_WAYLAND (>= SDL 2.0.2) |
||
wl_display* |
wl.display |
the Wayland display |
wl_surface* |
wl.surface |
the Wayland surface |
wl_shell_surface* |
wl.shell_surface |
the Wayland shell_surface (window manager handle) |
SDL_SYSWM_MIR (>= SDL 2.0.2) |
||
MirConnection* |
mir.connection |
the Mir display server connection |
MirSurface* |
mir.surface |
the Mir surface |
SDL_SYSWM_ANDROID (>= SDL 2.0.4) |
||
ANativeWindow* |
android.window |
the Android native window |
EGLSurface |
android.surface |
the Android EGL surface |
SDL_SYSWM_VIVANTE (>= SDL 2.0.5) |
||
EGLNativeDisplayType |
vivante.display |
the Vivante EGL display type |
EGLNativeWindowType |
vivante.window |
the Vivante EGL window type |
Code Examples
You can add your code example here
Remarks
This structure is filled in by SDL_GetWindowWMInfo().
This structure holds low level information about the window and subsystem is set to the windowing system in use, one of:
SDL_SYSWM_UNKNOWN |
|
SDL_SYSWM_WINDOWS |
Microsoft Windows |
SDL_SYSWM_X11 |
X Window System |
SDL_SYSWM_DIRECTFB |
|
SDL_SYSWM_COCOA |
Apple Mac OS X |
SDL_SYSWM_UIKIT |
Apple iOS |
SDL_SYSWM_WAYLAND |
Wayland (>= SDL 2.0.2) |
SDL_SYSWM_MIR |
Mir (>= SDL 2.0.2) |
SDL_SYSWM_WINRT |
WinRT (>= SDL 2.0.3) |
SDL_SYSWM_ANDROID |
Android (>= SDL 2.0.4) |
SDL_SYSWM_VIVANTE |
Vivante (>= SDL 2.0.5) |
Related Enumerations
